A modern, performance focused route system for FiveM for ESX and QBCore with a clean fast UI and strong admin tooling. Create complete farming loops with farm zones, sell NPCs, transform points and optional automated workstations. Built for performance with optimized logic, sensible defaults and optional dynamic supply/demand pricing. Includes a full police raid system with route blocking, per-route cooldowns, global raid limits, minimum police checks, raid hour windows, raid markers and nearby player warnings. Supports optional ox_target interactions, ox_lib notifications and progress bars, blip categories, configurable marker colors (AARRGGBB), automatic item images via imagePattern with placeholder fallback, plus admin panel creator/editor, color picker overlay and a visual debug command. Includes a pre-restart safety block to prevent loss/duplication issues. Customizable colors, text and translations. Protected with FiveMs asset escrow system.
[config]{"categories":["ESX","QBCore"],"requirements":["MySQL (oxmysql)","ESX or QBCore)","Optional: ox_target (eye interactions)","Optional: ox_lib (notifications + progress bar)"],"isTopScript":true,"smallDescription":"Performance-focused route system with farming zones, selling NPCs, transform points or workstations, police raid blocking, admin panel (creator/editor), color picker and visual debug overlay. ESX/QBCoreauto-detect, optional ox_target + ox_lib.","largeDescription":"as-routes is a modern, performance-focused route system for FiveM built for ESX and QBCore(auto-detect) that lets you create and manage complete farming loops: farming zones, selling NPCs, transform points and optional automated workstations. It is designed to scale cleanly with optimized logic, sensible defaults and a strong admin toolkit.\n\nCore gameplay includes configurable farm and sell timers, item amounts, zone radius, NPC models/scenarios, interaction distances and marker settings. Transforming can be handled either via transform points (with progress bar + animations) or via automated workstations with input/output storage, tick intervals and optional ped interaction.\n\nFor balance and economy control, you get global settings like sell-all / transform-all behavior, admin UI slider limits, optional dynamic supply/demand pricing (experimental), and a pre-restart safety block to prevent loss/duplication issues before txAdmin restarts.\n\nThe built-in police raid system allows law enforcement jobs to raid routes, block them for a configurable time window, apply per-route cooldowns, enforce raid hour windows, require a minimum police presence, and optionally show raid markers above raiders while notifying nearby players. Routes can also use blip categories for clean map organization.\n\nAdmin tooling includes an in-game admin panel with creator/editor workflow, a color picker overlay for UI theming, and a visual debug command to display zones/markers. UI theming is configurable via primary colors (including alpha variants) and automatic item images are supported via imagePattern with placeholder fallback. Protected with FiveM's asset escrow system.","media":["https://www.youtube.com/embed/1TkSSjR_0v4","https://i.imgur.com/gmGSbZs.jpeg","https://i.imgur.com/T86KRnG.jpeg","https://i.imgur.com/Lda8sKQ.jpeg","https://i.imgur.com/mfUsVq6.jpeg","https://i.imgur.com/kTXVaG9.jpeg","https://i.imgur.com/OORtOtd.jpeg","https://i.imgur.com/LIILjuz.jpeg","https://i.imgur.com/9Jm4LiJ.jpeg"],"highlights":[{"title":"Full route gameplay loop","text":"Create farming zones, selling NPCs, transform points and optional workstations with strong defaults and per-route overrides."},{"title":"Workstations or transform points","text":"Run automated workstations with input/output storage and tick processing, or use classic transform points with progress bars and animations."},{"title":"Police raid system + route blocking","text":"Raid routes with job/grade rules, raid hours, minimum police online, block windows, per-route cooldowns, global raid limits and player notifications."},{"title":"Admin panel + creator/editor","text":"In-game admin UI for creating and editing routes, plus color picker overlay and visual debug command for zones and markers."},{"title":"Performance & safety focused","text":"Optimized logic and sensible defaults, optional dynamic pricing, and pre-restart blocking to prevent loss/duplication before txAdmin restarts."},{"title":"Modern integrations & visuals","text":"Optional ox_target eye interactions, ox_lib notifications/progress bar, blip categories, configurable marker colors (AARRGGBB) and item images via imagePattern with placeholder fallback."}],"escrowed":true}[/config]